与Claude Cowork和Maya一起构建游戏工具
Build a game tool with Claude Cowork and Maya
与Claude Cowork完成。海报使用了Claude Cowork数月来讨论建筑并生成游戏工具的代码,将结果移入PowerShell和Maya,并发送截图以供后续跟进。
做了什么
The poster says they spent a couple of months building a game-related tool as a non-coder, with a Claude.md prompt file and a loop where they discussed architecture in Claude Cowork, had Cowork generate code, ran that code in PowerShell, imported the results into Maya, then sent screenshots back to Claude to continue iterating. They also sometimes asked Claude for an audit and passed that to ChatGPT for extra input before proceeding.
效果如何
The thread does not report a finished result or any performance numbers; it mainly documents an iterative workflow the poster says has been workable for months. A stated limitation is that Claude could not directly judge the hair renders without screenshots because the unshaded spline view was hard to read.
值得注意
The main catch is manual handoff: code was run outside Claude in PowerShell, checked in Maya, and reviewed through screenshots rather than an integrated render loop.
试试这个 Prompt
I'm building a tool for [game or 3D pipeline] in [Maya or another app]. Here's the goal: [describe the tool]. Talk through the architecture with me, then write the code in small testable steps, and tell me where to run each piece. I'll send back error messages and screenshots so you can fix problems. We're done when the tool does [expected behavior] in my project.